Nov 2026 Elephant Run is launching on Google Play →

Mobile games built to punish boredom.

PunisherGames is an independent studio crafting fast, fair and fiercely replayable games for your phone — from the first playable prototype all the way to Google Play launch and beyond.

60fpsSmooth on mid-range phones
2Platforms: Android & iOS
0%Pay-to-win mechanics
Our first game · Launching November 2026

Elephant Run is almost here.

Coming soon toGoogle Play
New game Elephant Run: Offline Games by PunisherGames. Shake your phone, smash the walls. An endless runner with 25 levels, 30 minigames, 7 animals and 100% offline play. Free on Android, coming soon to Google Play.

Shake your phone. Smash the walls.

The endless runner you play with your whole phone: shake to smash, jump and shake to float over chasms, and race through 30 minigames. No Wi-Fi, no account.

25Levels
30Minigames
7Animals
100%Offline
Our games

Built for thumbs. Tuned for obsession.

Short sessions, deep mastery. Every PunisherGames title is designed to feel great in the first ten seconds and keep rewarding you for months.

In development
Arcade shooter

Hex Fury

Dodge, weave and blast through waves of geometric enemies in a neon arena that gets meaner every minute you survive.

Offline playDaily runsLeaderboards
Coming soon toGoogle Play
Prototype
Endless racer

Neon Drift

One-thumb drifting at ridiculous speed. Chain perfect corners, build your boost and race ghosts of your friends' best runs.

One-thumbGhost racesCar garage
Coming soon toGoogle Play
Concept
Tower defense

Siege Breakers

Build, upgrade and outsmart relentless siege armies. Every map is a puzzle — and every wave punishes lazy defenses.

Strategy100+ levelsHero units
Coming soon toGoogle Play
Mobile game development

Everything it takes to ship a hit.

We make our own games and partner with founders, brands and publishers to build theirs. Mobile is all we do — so every decision is made for small screens, real devices and real players.

Game design & prototyping

From napkin idea to a playable build in weeks, so you can feel the fun before you fund it.

  • Core loop & economy design
  • Rapid playable prototypes
  • Level & progression design

Unity & native development

Clean, scalable game code for Android and iOS, with native plugins where performance demands it.

  • Unity (C#) & Kotlin / Swift
  • 2D, 2.5D & stylised 3D
  • Touch controls that feel right

Performance optimisation

Smooth frame rates, fast loads and small downloads — even on budget phones.

  • Profiling on real devices
  • Memory, battery & thermal tuning
  • Lean APK / AAB size

Multiplayer & backend

Real-time and async multiplayer, cloud saves and leaderboards that scale with your player base.

  • Real-time & turn-based netcode
  • Play Games Services & Game Center
  • Firebase & custom backends

Fair monetisation

Revenue models players respect — rewarded ads, cosmetics and premium unlocks, never pay-to-win.

  • Google Play Billing & StoreKit
  • AdMob & mediation setup
  • Economy balancing

Launch & LiveOps

Store-ready builds, policy compliance and post-launch updates that keep players coming back.

  • Play Console & App Store setup
  • Data safety & policy compliance
  • Events, updates & analytics
How we work

From spark to store.

A tight, transparent loop. You play a new build every sprint, so there are no surprises — only progress.

01

Spark

We dig into the idea, audience and market, then lock the core loop and scope.

~1 week
02

Prototype

A playable build on your phone fast. We test, cut what's dull and double down on what's fun.

2–4 weeks
03

Build

Full production: content, art, audio, monetisation and polish — in short, playable sprints.

Sprint by sprint
04

Launch & live

Soft launch, tune with real data, go global — then keep the game fresh with LiveOps.

Ongoing
Our toolkit

Battle-tested tech.

We pick proven tools that ship reliably on thousands of different Android devices and every current iPhone.

Unity C# Kotlin Swift Firebase Play Games Services Google Play Billing AdMob Blender Spine 2D FMOD Git & CI builds
Player-first promise

Tough games. Fair studio.

Privacy by design

We collect only what a game needs to run and improve. Read our Privacy Policy.

Skill beats spending

Purchases are cosmetic or convenience — never the only way to win.

Your data, your call

Delete your account and data anytime — here's how.

Got a game idea?
Let's make it hit.

Tell us what you're dreaming up. We'll reply within two business days with honest feedback and next steps.

Start a project